22 april. First day
Time Big hall Small hall Round table

09:0009:30

Registration. Welcome Coffee. (The of the 2-nd floor)

09:3010:00

10:0010:30

Daniil Volkov, Chris Taylor, Thaine Lyman

"Opening part. Trends and challenges of Game Industry. "

10:3011:00

11:0011:30

Chris Taylor

"Collaboration and the Creative Process"

Vladimir Boiko , Mihail Basov

"Building architectures for high loaded servers in evolving projects. "

11:3012:00

12:0012:30

Alexander Brazie

"Five Questions to Ask Everyday: The fun-damentals of strong game design"

Anton Artemov

"Game User Research in WoWS. The approach, infrastructure and types of research in the development of user interaction design in WoWS"

12:3013:00

13:0013:30

Lunch
Romuald Zdebskiy

"Game development at Windows 10: perspective technologies overview"

13:3014:00

Roman Lebedev

"Legend revival: Remake of Halo1, Halo2"

Lunch

14:0014:30

Hynek Schlawack

"Get Instrumented: How Prometheus Can Unify Your Metrics"

Lunch
Round table on Graphics Programming

"Graphics Programming "

14:3015:00

15:0015:30

Daniil Volkov

"People management"

Anthony Yakovlev

"Having fun with the WheelCollider"

15:3016:00

Valentin Simonov

"AAA graphics and VR in Unity"

15:4516:00

Coffee - break

16:0016:30

Ramin Shokrizade

"The current state of mobile game development"

Nadezhda Ivanova

"Motivation and emotional needs of players"

16:3017:00

Projects Lab (announcement of results of game prototypes contest)

17:0017:30

Stephen Brown

"Game Audio Design – Tent-Pole Based Strategy for Computer and Console Games"

Vasiliy Pugovkin

"Designer’s team work specifics INTERACTION (HUMAN INTERFACE)"

17:3018:00

Anton Oparin

"Release is only the beginning?"

18:0018:30

Brendan Blewett

"Great Expectations - adapting the audio of World of Tanks to the console market"

Alexander Shinkarev

"Performance testing as a service"

18:3019:00

Maksim Baryshnikov

"The Global Map 2.0 - scaling around and above"

Stepan Dubovskiy

"World of Warships brand style"

Business & Management, Marketing & Publishing
Visual Arts
Programming
Game Design, Monetization and Analytics
Audio
UX and Interaction design
Quality Assurance
23 april. Second day
Time Big hall Small hall

10:0010:30

Welcome coffee

10:3011:00

Aleksandr Bogomolskiy

"Working with social networks"

Artur Tohtash

"World of Warships overall audio"

11:0011:30

Thaine Lyman

"Blending Eastern and Western Development Cultures"

Vyacheslav Taraskin

"Best practices of mobile games monetization by Ads"

11:3012:00

Nikita Denisov

"Ideas development in conditions of high uncertainty"

12:0012:30

Keith Fuller

"Leadership Traits Your Company Should Have (and you can teach yourself!)"

Sergey Izyurov

"Game camera in naval battles"

12:3013:00

Aleksandr Zotikov

"Creation and organization of tools for artists"

13:0013:30

Lunch
Petr Sikachev

"Rendering Trends in Video Games"

13:3014:00

14:0014:30

Roland Reyer

"Grab the new opportunities of the most exciting time to come"

Lunch

14:3015:00

Anna Belova

"Game development tools from Intel"

15:0015:30

Wyatt Cheng

"Through the Grinder: Refining Diablo III's game systems"

Yuriy Kryachko

"Sea surface visualization in World of Warships"

15:3016:00

Vitaliy Parluk

"Organization of effective defects management process based at World of Warship experience"

15:4516:00

Coffee - break

16:0016:30

Tatu Aalto

"Advanced Graphics Techniques Tutorial Day: Developing The Northlight Engine: Lessons Learned"

Valentin Demidov

"Quality Gates as a way to monitor work on a feature through the example of UI"

16:3017:00

Timo Heinapurola

"Mobile Game Engine Development at Reforged Studios"

Aleksandr Kuzmitsky

"Why do we need Docker in a cloud and why do you need it?"

17:0017:30

Valeria Tsygankova

"Game design as a social experiment: to create an effective community of jammers"

Petr Polezhaev

"General overview of technologies at World of Warships and their evolution"

17:3018:00

Victor Chelishev, Olga Kosacheva, Ilia Mozzhuhin

"Bad Advice Series: How NOT to play WoWS"

Aleksandr Kozlov

"Designing audio systems for AAA games"

18:0023:00

AFTER PARTY
Business & Management, Marketing & Publishing
Visual Arts
Programming
Game Design, Monetization and Analytics
Audio
UX and Interaction design
Quality Assurance
Registration

The cost of participation is 10,000

discount for students 50%

The cost of participation includes:
  • registration fee
  • participation in the Forum (2 days)
  • welcome coffee and coffee breaks
  • lunch
  • participant's package with handouts
  • transfer from Primorskaya metro station
  • after-party
for a corporate discount, please contact us at: forum@wgdevforum.net
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