Petr Sikachev

Senior Graphics Programmer, Rockstar Games

Rendering Trends in Video Games

23 April, 13:00 , Small hall

This talk provides an overview for the main rendering technologies introduced in the last few years.

The focus will be given to the methods which have been successfully used in several AAA next-gen titles and thus have set a new trend in the area.

Methods, such as froxel atmospheric scattering, compute shader-based post processing, GPU occlusion culling etc will be discussed.

The attendees are expected to have a solid knowledge of basic 3D graphics technologies used in video games.

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The cost of participation is 10,000

discount for students 50%

The cost of participation includes:
  • registration fee
  • participation in the Forum (2 days)
  • welcome coffee and coffee breaks
  • lunch
  • participant's package with handouts
  • transfer from Primorskaya metro station
  • after-party
for a corporate discount, please contact us at: forum@wgdevforum.net
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