23 April, 13:00 , Small hall
This talk provides an overview for the main rendering technologies introduced in the last few years.
The focus will be given to the methods which have been successfully used in several AAA next-gen titles and thus have set a new trend in the area.
Methods, such as froxel atmospheric scattering, compute shader-based post processing, GPU occlusion culling etc will be discussed.The attendees are expected to have a solid knowledge of basic 3D graphics technologies used in video games.
The cost of participation is ₽ 10,000
discount for students 50%