Stephen Brown

Audio Lead, Wargaming Seattle

Game Audio Design – Tent-Pole Based Strategy for Computer and Console Games

22 April, 17:00 , Big hall

Producing audio for video games presents a unique challenge to provide the most compelling experience for the end user. In the presentation, Stephen will illuminate why
audio plays such a significant role in our ability to immerse ourselves in a
fictional setting, how human evolution has played a part in our reactions to
certain sounds, and how to use audio to evoke primal responses from our

Stephen's session will cover how to leverage audio to improve the
efficacy of micro transactions within our games, and the longevity of our
projects by using a natural “building on strengths” strategy. Stephen's presentation will resonate with those in studio leadership roles, sound designers,
game designers, and game players.

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The cost of participation is 10,000

discount for students 50%

The cost of participation includes:
  • registration fee
  • participation in the Forum (2 days)
  • welcome coffee and coffee breaks
  • lunch
  • participant's package with handouts
  • transfer from Primorskaya metro station
  • after-party
for a corporate discount, please contact us at: forum@wgdevforum.net
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